#include "GameView.h"

void BaseGameView::VOnRender()
{

}
void BaseGameView::VOnUpdate(float fTime)
{
	
}
ActorId BaseGameView::VGetActorId()
{
	return m_id;
}
void BaseGameView::VSetActorId(ActorId id)
{
	//TODO: add error handling -> Verify the id
	m_id = id;
}
